Guide
6 min read

How Much Does In-Game Advertising Cost? Cost Drivers by Format

By BrandPlay · Published · Updated

Short answer

There is no standard price for in-game advertising. Cost depends on the format (a billboard costs far less than a custom world), the platform, the amount of custom building or scripting, how long it runs and how much promotion is included. Brands should ask for a scoped estimate against a clear goal, not a rate card.

Why there is no rate card

Display advertising has CPM rates because inventory is standard. In-game advertising is mostly produced work: a build, a mechanic or a partnership. Two campaigns on the same game can differ by an order of magnitude in scope.

Cost drivers by format

FormatMain cost driversRelative effort
Virtual billboard / displayNumber of placements, traffic of the location, durationLow
Sponsored area or item in an existing experiencePartner traffic, exclusivity, custom assetsMedium
Branded mini-game or questGame design, scripting, art, testingMedium to high
Full branded worldSize, mechanics, art, moderation, upkeep, promotionHigh
Creator or event activationCreator fees, event production, number of sessionsVariable

Hidden costs to plan for

  • Promotion: a branded world needs a way to attract players. Building is not the same as reach.
  • Maintenance: updates, bug fixes, seasonal content and moderation.
  • Compliance review: especially for audiences under 13.
  • Reporting: setting up tracking before launch.

How to get a useful quote

Send the following with your brief and the estimate will be much more accurate.

  • Goal: awareness, engagement, sales or community.
  • Target age group and markets.
  • Preferred game, or open to recommendations.
  • Timeline and any fixed date, such as a product launch.
  • Budget range, if you have one.

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